Sunday 15 March 2015

Expanded Bibliography

12/03/15

Brathwaite, B. and Schreiber, I. (2009). Challenges for game designers. Boston, Mass.: Charles River Media, a part of Course Technology.
scott jon siegel, (2007). How to write rules (without confusing people).. [online] Available at: http://numberless.net/blog/2007/04/09/how-to-write-rules-without-confusing-people/ [Accessed 16 Mar. 2015].
Short, E. (2015). Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't). [online] Gamasutra.com. Available at: http://www.gamasutra.com/view/news/18769/Opinion_Why_TimeManagement_Games_Ought_To_Be_Great_At_Storytelling_And_Why_They_Mostly_Arent.php [Accessed 16 Mar. 2015].
Trefry, G. (2010). Casual Game Design. Burlington: Elsevier.
Wabshall, M. (2015). ‘Come Out Come Out, Where Ever You Are’. Casual Connect Magazine, pp.36-38.

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